By Sebastian Hickey
In the last part of the Sebastian plans a playtest series series, I’m posting up my playtest plan, which I intend to use (and probably have used by now due to the time-bending technology of scheduled posting) at Warpcon XX. More… »
By Sebastian Hickey
In the fourth part of the Sebastian plans a playtest series series, I talk about encouraging an atmosphere that will help me to determine if my playtest is a closer.
I’ve got an idea of a closing playtest: feedback, laughter, attention and creativity. If I can foster an atmosphere so that these scenarios emerge by themselves, I’m more likely to come away with a closing experience. So where to start? More… »
By Sebastian Hickey
In the third part of the Sebastian plans a playtest series series, I talk about setting up a yardstick to measure success.
So I know the kind of information I’m looking for from the players, and I know the kind of feeling I want afterwards, now to try to engineer a positive result. More… »
By Sebastian Hickey
In the second part of the Sebastian plans a playtest series, I talk about finding out how to measure success.
So I’ve identified what I thought was a good playtest experience, that is, the feeling I got when I left the table, and I’ve figured out the dangers of a bad playtest experience, that sometimes I can’t trust disaster, so where to go from here? More… »
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