Playtime

9th

Sep10

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By Sebastian Hickey

Delving deeper into the marginalia of yesterday’s review, I’ll try to explain my anxieties about the game’s text. Before you read on, bear in mind this caveat: This is just me talking.

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8th

Sep10

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By Sebastian Hickey

A messy game about desperate people and violent situations.”

That’s the tagline of Joe McDonald’s spanking new three player storytelling engine. New? Three players? Messy? It sounded perfect. More… »

20th

Aug10

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By Sebastian Hickey

Before I get my socks wet, I’ve got a secret to tell you: I haven’t played this game yet. So I’m calling this a Book Taste instead of a Game Taste.

When I received the book, I got straight onto the phone to my mother. Weird eh? The fact is, my mother (a great reader of historical fiction), has always known but More… »

14th

Aug10

3 Comments »

By Sebastian Hickey

Designers like me want to hear about their games. Specifically, they want to hear what’s good about their work. Twice a month, until I run out of material, I’ll be reviewing titles from the Indy gaming circuit. More… »