9th
Sep10
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By Sebastian Hickey
Delving deeper into the marginalia of yesterday’s review, I’ll try to explain my anxieties about the game’s text. Before you read on, bear in mind this caveat: This is just me talking.
9th
Sep10
Delving deeper into the marginalia of yesterday’s review, I’ll try to explain my anxieties about the game’s text. Before you read on, bear in mind this caveat: This is just me talking.
8th
Sep10
A messy game about desperate people and violent situations.”
That’s the tagline of Joe McDonald’s spanking new three player storytelling engine. New? Three players? Messy? It sounded perfect. More… »
20th
Aug10
Before I get my socks wet, I’ve got a secret to tell you: I haven’t played this game yet. So I’m calling this a Book Taste instead of a Game Taste.
When I received the book, I got straight onto the phone to my mother. Weird eh? The fact is, my mother (a great reader of historical fiction), has always known but More… »
14th
Aug10
Designers like me want to hear about their games. Specifically, they want to hear what’s good about their work. Twice a month, until I run out of material, I’ll be reviewing titles from the Indy gaming circuit. More… »
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