By Sebastian Hickey
In a series of ten bi-monthly podcasts, Sebastian Hickey tells design stories about the Hell for Leather project.
In the third podcast, learn about choosing good Checkpoints.
Listen to Podcast...
Click here for a direct download...
- 00:03 Checkpoints (from the book)
- 00:35 Tasks not locations!
- 01:42 Epic!
- 02:33 Abstraction vs. Specificity
- 03:48 Advanced advice (from the book)
- 04:30 Rule1: Impossibility
- 04:47 Rule 2: Specificity
- 05:25 Rule 3: Openness
- 06:47 An example of the rules in action.
- 10:40 “Yoke” is how Dubliners say “thing.”
By Sebastian Hickey
In a series of ten bi-monthly podcasts, Sebastian Hickey tells design stories about the Hell for Leather project.
In the second podcast, learn about the evolution of the Gore Threshold.
Listen to Podcast...
Click here for a direct download...
- 00:25 Gore Threshold (from the book)
- 02:00 Nathan Paoletta
- 03:19 Violence anytime!
- 04:19 Ramifications
By Sebastian Hickey
In a series of ten bi-monthly podcasts, Sebastian Hickey tells design stories about the Hell for Leather project.
In the first podcast, learn about the names that Sebastian submitted (but weren’t used), the book behind the game and a little story about how the dice tower was born.
Listen to Podcast...
Click here for a direct download...
- 00:18 Two Games One Name
- 01:48 Physical resolution
- 03:04 The Running Man
- 05:05 Dice tower
Comments...