<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Playtime: In a Wicked Age Do&#8217;s</title>
	<atom:link href="http://cobwebgames.com/index.php/playtime-in-a-wicked-age-dos/feed/" rel="self" type="application/rss+xml" />
	<link>http://cobwebgames.com/index.php/playtime-in-a-wicked-age-dos/</link>
	<description>Games, Design &#38; Cobwebs</description>
	<lastBuildDate>Mon, 02 Apr 2012 13:34:15 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3</generator>
	<item>
		<title>By: Sebastian Hickey</title>
		<link>http://cobwebgames.com/index.php/playtime-in-a-wicked-age-dos/comment-page-1/#comment-330</link>
		<dc:creator>Sebastian Hickey</dc:creator>
		<pubDate>Tue, 02 Mar 2010 00:46:42 +0000</pubDate>
		<guid isPermaLink="false">http://cobwebgames.com/?p=959#comment-330</guid>
		<description>I agree that a lot of this is transferable, especially within the indie scene. For example, I like to use the cliché inversion in every kind of world building whether I&#039;m on my own (running a trad game) or pooling with others. However, the Characters are Opportunities issue, I think, is particularly relevant to IaWA more than any other game I&#039;ve played.</description>
		<content:encoded><![CDATA[<p>I agree that a lot of this is transferable, especially within the indie scene. For example, I like to use the cliché inversion in every kind of world building whether I&#8217;m on my own (running a trad game) or pooling with others. However, the Characters are Opportunities issue, I think, is particularly relevant to IaWA more than any other game I&#8217;ve played.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jason</title>
		<link>http://cobwebgames.com/index.php/playtime-in-a-wicked-age-dos/comment-page-1/#comment-326</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Mon, 01 Mar 2010 11:34:22 +0000</pubDate>
		<guid isPermaLink="false">http://cobwebgames.com/?p=959#comment-326</guid>
		<description>I think a lot of this is relevant for every role playing game. Especially if you are unsure about your character and are starting off a game. Simplicity is the best. If you know what your character wants it will directly influence every action and everything you say.</description>
		<content:encoded><![CDATA[<p>I think a lot of this is relevant for every role playing game. Especially if you are unsure about your character and are starting off a game. Simplicity is the best. If you know what your character wants it will directly influence every action and everything you say.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

