30th

Aug10

By Sebastian Hickey

In a series of ten bi-monthly podcasts, Sebastian Hickey tells design stories about the Hell for Leather project.

In the first podcast, learn about the names that Sebastian submitted (but weren’t used), the book behind the game and a little story about how the dice tower was born.

Listen to Podcast...

 

Click here for a direct download...

  • 00:18 Two Games One Name
  • 01:48 Physical resolution
  • 03:04 The Running Man
  • 05:05 Dice tower

Comments

  1. That was really interesting. Especially to see how much of the original idea was maintained until the final product and also to see how inspiration from nomenclature can seed an idea to help create a theme. In this case Hell for Leather for you was “Run”.

    If it had been “Speed” it would have been a totally different game. :)

    Jason on August 31st, 2010 at 9:35 am
  2. Love it mate, good podcast. I think if you *hadn’t* spotted the Running Man influence you’d be mental :)

    H on September 3rd, 2010 at 1:32 pm

Leave a Reply