30th
Aug10
By Sebastian Hickey
In a series of ten bi-monthly podcasts, Sebastian Hickey tells design stories about the Hell for Leather project.
In the first podcast, learn about the names that Sebastian submitted (but weren’t used), the book behind the game and a little story about how the dice tower was born.
Listen to Podcast...
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- 00:18 Two Games One Name
- 01:48 Physical resolution
- 03:04 The Running Man
- 05:05 Dice tower
That was really interesting. Especially to see how much of the original idea was maintained until the final product and also to see how inspiration from nomenclature can seed an idea to help create a theme. In this case Hell for Leather for you was “Run”.
If it had been “Speed” it would have been a totally different game.
Love it mate, good podcast. I think if you *hadn’t* spotted the Running Man influence you’d be mental