28th
Nov09
By Sebastian Hickey
How to prep a game for layout? It’s a virtue…
Since I finished Hell for Leather last week, I’ve been struggling with the absence of closure. IÂ know it’s not finished, yet I’m desperate to get it finished. Between now and February I need to give the thing a serious run for its money, and I need some critical feedback from a blind audience, but I can’t control when that happens or how much it will happen.
So what do I do now? Try to push for a layout on a text that I know is incomplete? That MUST be a waste of time. Try to get a remote playgroup to read, run and write it up? There’s no guarantee that’ll happen, no matter how much promo and networking I attempt online. Harangue my own group for some more feedback? I’ve already busted up their weekly game for a month.
I’ve got to look for another source. It’s time to hit the Irish Gaming scene.
This afternoon, I’ll post some advertisements on the Irish Gaming forums, and investigate the local Uni gaming clubs. I’ll have to bribe with beer, no doubt, but that’s worth it if I can get some useful feedback. This may yield some good results, but not quickly, and not regularly. Which brings me on to the second part of the plan.
Chill the fuck out. Aka Patience. There’s no point rushing it. My goal was to print for Conpulsion in March, but is that realistic? What if it doesn’t happen? Is that really a big problem?
Network locally and chill the fuck out. That’s my goal for Hell for Leather until next year. In the mean time, it’s back to Way of the Agent.
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