14th

Nov09

By Sebastian Hickey

The playtest PDF for Hell for Leather is complete, but since I’ve only finished one of the two playsheets, there’s no point in uploading yet…

Until I get the particulars sorted, here is a taster.  This is the Conflict Target, as used in Hell for Leather for conflict resolution.  Enjoy!

Conflict Target

Comments

  1. cool, can’t wait to try it out at Christmas. Any idea when you’ll have the rough place holder draft ready for the art pass?

    Jason on November 15th, 2009 at 10:33 pm
  2. I’ve just released the PDF into indie community, so hopefully within a month I’ll be able to use the feedback to get the copy bang on. After that, it’s just a case of learning In Design, and rigging up the layout. Hopefully there’ll be a functional release ready for the art pass by the end of January.

    This is all guesswork, of course, as I don’t really understand the testing process fully.

    Sebastian Hickey on November 16th, 2009 at 5:57 am
  3. Looks great Sebastian, very slick!

    Joe Sullivan on November 16th, 2009 at 12:05 pm
  4. Thanks Joe! You’ve got a nice little avatar there Joe.

    Sebastian Hickey on November 16th, 2009 at 2:51 pm
  5. Hmm… I think my name is spelled incorrectly xD
    P.s. looks brilliant ^^

    Alex Tang on November 16th, 2009 at 3:05 pm
  6. Yes, sorry about that. That’s been fixed now. Forgive me Alex. Please forgive me.

    Sebastian Hickey on November 16th, 2009 at 3:24 pm
  7. Yes Axel, forgive the man already.

    Daniel Klein on November 17th, 2009 at 11:12 pm
  8. (Apparently I’m a worried cog.)

    Daniel Klein on November 17th, 2009 at 11:13 pm

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