23rd
Aug09
By Sebastian Hickey
Podcast Length: 8 mins
Sebastian Hickey of Cobweb Games discusses the design structure, milestones and some of the features for the upcoming tabletop roleplaying system Way of the Agent.
The Game Design Case Study series will delve into the mechanics of the Way of the Agent RPG system, highlighting some of the exciting features, the decisions that got them there and their role in the shaping of this new independent publication.
- Origin 1: Badly thought through kung-fu game
- Origin 2: Cover Secret Spy Squad
- What do you want from your game?
- Heroism & High budget cinema
- Video Game Development Model
- Try to achieve a Table of Contents
- Schedule planning
- Prototyping
- 1st Draft
- Release, Alpha, Beta & Gold
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All working a ok
Sounds great, looking forward to next podcast