3rd
Aug09
By Sebastian Hickey
Podcast Length: 8 mins
Sebastian Hickey of Cobweb Games discusses the rules choices that were made for the upcoming tabletop roleplaying system Way of the Agent.
The Game Design Case Study series will delve into the mechanics of the Way of the Agent RPG system, highlighting some of the exciting features, the decisions that got them there and their role in the shaping of this new independent publication.
- Way of the Agent Theme – Explosive and Quick
- Additive Dice System – Scalable for character advancement
- 2d6 + Attribute + Skill
- Narrative control:
- 9 = Pass, Player describes a minor complication
- 13 = Merit, Player describes success
- 17 = Boon, GM awards a bonus and describes success
- Below 9 = Curse, GM describes a critical failure
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Nice, I like it, the blog works smoothly. Nice to hear you talking about the new system, look forward to playing it soon.
Thanks for the comment. I was wondering if this functionality was up to scratch.