By Sebastian Hickey
Everything about Way of the Agent is ready for the table. Everything except the resolution system. Since I read Vincent Baker’s anthology of RPG snippets, I’ve been wringing the game for poisonous content—looking for bugs and surplus. Everything looks solid, except, as I say, the resolution system. More… »
By Sebastian Hickey
Fun:Sums -> Fixing the WotA dice rolling ratio.
So yesterday I was talking about the problems of the ratio[1]. Rolling 2d6 Rhythm and 3d6 Intensity? Counting up the pips on the Rhythm? Combining the total for Duration?? Yuuurgh. What was I thinking? More… »
By Sebastian Hickey
If you’ve followed from the last Way of the Agent (WotA) post, you’ll be aware of the Rich Dice concept. If not, click here. To clean things up things, I’d like to smother the current WotA rule-set with the last post’s proposition, and show you which parts enjoy the squeaky lather of change, and which parts grind stubbornly against it. More… »
By Sebastian Hickey
Way of the Agent just got richer.
After reading Rob Donoghue’s inspiring piece on a 3d6 Rich Dice solution, and with all this fancy WFRP 3E ‘Rich Dice’ banter flying about, I started considering a change in my design vector, and in the sticky, thudding cogwork of my brain, I saw an opportunity. More… »
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