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	<title>Cobweb Games &#187; Two Games One Name</title>
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	<link>http://cobwebgames.com</link>
	<description>Games, Design &#38; Cobwebs</description>
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		<title>Grind: Hell for Leather 29</title>
		<link>http://cobwebgames.com/index.php/grind-hell-for-leather-29/</link>
		<comments>http://cobwebgames.com/index.php/grind-hell-for-leather-29/#comments</comments>
		<pubDate>Fri, 28 May 2010 14:16:04 +0000</pubDate>
		<dc:creator>Sebastian Hickey</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Hell for Leather]]></category>
		<category><![CDATA[Two Games One Name]]></category>
		<category><![CDATA[Cobweb Games]]></category>
		<category><![CDATA[Grind]]></category>
		<category><![CDATA[Hell for Leather RPG]]></category>
		<category><![CDATA[HfL]]></category>
		<category><![CDATA[Independent]]></category>
		<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://cobwebgames.com/?p=1317</guid>
		<description><![CDATA[Fancy new two page Cheat Sheet!]]></description>
			<content:encoded><![CDATA[<p>I feel like the frog in that maths problem. You know the one where the  frog has ten meters to jump, and each time he jumps half the distance.  How long will it take for him to reach the finish line?</p>
<p><span id="more-1317"></span>Ribbit.</p>
<p>The last two weeks have been crazy with Hell for Leather rearrangements. I&#8217;ve ditched new rules, brought back old ones and stitched in a new scene structure. You&#8217;ll be able to see the difference from the new <strong>two page</strong> <a href="http://cobwebgames.com/downloads/PDFs/Cheat_Sheet.pdf?">Cheat Sheet</a>. Too-wit too-woo!</p>
<p>I just need to run it through a couple more playtests and then whammo, it&#8217;ll be done. Right?</p>
]]></content:encoded>
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		<item>
		<title>Grind: Competition Results</title>
		<link>http://cobwebgames.com/index.php/grind-competition-results/</link>
		<comments>http://cobwebgames.com/index.php/grind-competition-results/#comments</comments>
		<pubDate>Fri, 19 Mar 2010 14:09:38 +0000</pubDate>
		<dc:creator>Sebastian Hickey</dc:creator>
				<category><![CDATA[Cobweb Games]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Hell for Leather]]></category>
		<category><![CDATA[Two Games One Name]]></category>
		<category><![CDATA[Grind]]></category>
		<category><![CDATA[Hell for Leather RPG]]></category>
		<category><![CDATA[HfL]]></category>

		<guid isPermaLink="false">http://cobwebgames.com/?p=1061</guid>
		<description><![CDATA[Grind: Competition Results]]></description>
			<content:encoded><![CDATA[<p>This post follows up the <a href="http://story-games.com/forums/comments.php?DiscussionID=11690">Write 7 Lines in 10 Days</a> competition.</p>
<p>I was enormously impressed with the quality of submissions. In this post I outline what I&#8217;ve learned, point you to the runners up and finally close with the winner.<span id="more-1061"></span></p>
<blockquote><p><em>If you write a contest, make it easy to enter.</em></p></blockquote>
<p>That&#8217;s what I learned from this project. By that, not only do I mean make it simple and clean, but also make it attractive. I&#8217;d originally titled the contest &#8220;Build me a Frame.&#8221; As soon as I called it &#8220;Write 7 Lines in 10 Days&#8221; people took interest. It seems obvious in hindsight.</p>
<blockquote><p><em>If you want to break English, make sure you tell people that&#8217;s what you&#8217;re doing.</em></p></blockquote>
<p>In Hell for Leather Checkpoints don&#8217;t mean locations, they mean <em>tasks</em>. This was completely miscommunicated. Unless you play specific kinds of shooty video games, the word &#8220;Checkpoint&#8221; means a point at which a check is made. Did I highlight the difference in the contest? Did I go out of my way to translate my intention? Check the submissions. They shout my mistake.</p>
<h4><strong>Runners Up</strong></h4>
<p>Which leads me on to the runners up. My god, your brains are big and generous. There were some beauties in there that I&#8217;d love to use in the book—but the checkpoints didn&#8217;t fit the template. Check out <a href="http://story-games.com/forums/comments.php?DiscussionID=11690&amp;page=1#Item_12">Group Therapy</a>, <a href="http://story-games.com/forums/comments.php?DiscussionID=11690&amp;page=1#Item_10">Virus</a>, <a href="http://www.indie-rpgs.com/forum/index.php?topic=29463.msg274643#msg274643">Frankenstein Prison</a> (Forge), <a href="http://www.indie-rpgs.com/forum/index.php?topic=29463.msg274382#msg274382">19th Century China</a> (Forge), <a href="http://story-games.com/forums/comments.php?DiscussionID=11690&amp;page=1#Item_29">Eyes in the Skies</a>, <a href="http://story-games.com/forums/comments.php?DiscussionID=11690&amp;page=1#Item_7">Fragile Future</a>, <a href="http://story-games.com/forums/comments.php?DiscussionID=11690&amp;page=1#Item_28">Zombie Football Team</a> or the <a href="http://www.indie-rpgs.com/forum/index.php?topic=29463.msg274381#msg274381">Lovecraftian School Trip</a> (Forge). Amazing artistry.</p>
<p>That made it a<em> little</em> easier to choose the runners up (which feature on the Hell for Leather <a href="http://cobwebgames.com/wiki/index.php?title=Frame">wiki</a>). All of these are awesome and unexpected. Well done guys. Here they are:</p>
<p><a href="http://cobwebgames.com/index.php/grind-competition/">The French Wars of Religion</a> by Eoin Corrigan (Cobweb)<br />
<a href="http://story-games.com/forums/comments.php?DiscussionID=11690&amp;page=1#Item_34">Aztec</a> by Jason Hickey<br />
<a href="http://story-games.com/forums/comments.php?DiscussionID=11690&amp;page=1#Item_35">Rome</a> by Daniel Z. Klein<br />
<a href="http://story-games.com/forums/comments.php?DiscussionID=11690&amp;page=1#Item_38">Terran Resistance</a> by Hudson<br />
<a href="http://story-games.com/forums/comments.php?DiscussionID=11690&amp;page=1#Item_5">Inside the Code</a> by Ben Wright<br />
<a href="http://www.indie-rpgs.com/forum/index.php?topic=29463.msg274341#msg274341">Angel Apocalypse</a> by Christopher Heath (Forge)<br />
<a href="http://story-games.com/forums/comments.php?DiscussionID=11690&amp;page=1#Item_36">Rumble Fruit</a> by Joe McDonald</p>
<h4><strong>Winner</strong></h4>
<p>Before I announce the winner, a special nod to <a href="http://www.indie-rpgs.com/forum/index.php?topic=29463.msg274603#msg274603">Ron Edwards</a>, Joe Murphy, Joe McDonald and Pete for trying to bend the game. You are rebellious and inspiring.</p>
<p>Now, on to the potatoes of the contest. Baruuummmm Baruuuuump! Congratulations to <strong>Sam Zeitlin</strong> for his winning entry, <a href="http://story-games.com/forums/comments.php?DiscussionID=11690&amp;page=1#Item_6">The Most Dangerous Game</a>. It&#8217;s off kilter, colourful and open to massive interpretation, yet it&#8217;s clean, simple and direct. Maximum points for elegance.</p>
<p>Well done everyone and thanks for helping out!</p>
<p>Sebastian.</p>
<hr/>
<p><strong>The Most Dangerous Game</strong> (by Sam Zeitlin)</p>
<p><strong>Setting</strong>: Victorian,  steamships, tropical jungles, waistcoats, hansom cabs,<br />
<strong>Adversary</strong>:  The Somerset Gentlemen&#8217;s Club &amp; Hunting Lodge<br />
<strong>Gore Threshold</strong>:  4<br />
<strong>Connection</strong>: Survivors of the wreck of the SS Jeddah<br />
<strong>Drop-off</strong>:  The rocky beach of Ship-Trap island<br />
<strong>Objective</strong>: London,  England<br />
<strong>Checkpoints</strong>: Escape the Colonel&#8217;s island, hijack the  RMS Oceanic, kill Lord Chancellor Chelmsford</p>
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		<title>Hell for Leather wins Best Dark Game</title>
		<link>http://cobwebgames.com/index.php/hell-for-leather-wins-best-dark-game/</link>
		<comments>http://cobwebgames.com/index.php/hell-for-leather-wins-best-dark-game/#comments</comments>
		<pubDate>Sun, 06 Dec 2009 02:33:25 +0000</pubDate>
		<dc:creator>Sebastian Hickey</dc:creator>
				<category><![CDATA[Cobweb Games]]></category>
		<category><![CDATA[Hell for Leather]]></category>
		<category><![CDATA[Two Games One Name]]></category>
		<category><![CDATA[Hell for Leather RPG]]></category>

		<guid isPermaLink="false">http://cobwebgames.com/?p=524</guid>
		<description><![CDATA[Hell for Leather wins Best Dark Game]]></description>
			<content:encoded><![CDATA[<p>Who won the <strong>Best Dark Game Award</strong> for this year&#8217;s Two Games One Name (<a href="http://rpgchallenge.wordpress.com/">2G1N</a>) competition?</p>
<p>You betcha.<span id="more-524"></span></p>
<p>At the beginning of 2G1N,<a title="George Contronis" href="http://www.ravenkult.com/"> George Cotronis</a> (cover artist for Don&#8217;t Lose your Mind) offered artwork (<strong>worth $200</strong>) for Best Horror/Dark/Violent game.  Just a few hours ago, <strong>Hell for Leather won that prize</strong>. A great victory for shallow, gory violence! Hurrah!</p>
<p>In other competition news, Hell <strong>4</strong> Leather, my <a title="Joe Prince, Prince of Darkness Games" href="http://www.princeofdarknessgames.com/">co-pilot&#8217;s</a> entry, took main stage and won the Best Game award. I like to think my advice and support was integral to that victory (please read the irony). Before I leap back into my work, just a quick congrats to Joe. He&#8217;s got vision and gaming panache. Bravo!</p>
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		<title>Hell for Leather 15: Interior Art 1</title>
		<link>http://cobwebgames.com/index.php/hell-for-leather-15-interior-art-1/</link>
		<comments>http://cobwebgames.com/index.php/hell-for-leather-15-interior-art-1/#comments</comments>
		<pubDate>Sat, 05 Dec 2009 01:22:54 +0000</pubDate>
		<dc:creator>Sebastian Hickey</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Hell for Leather]]></category>
		<category><![CDATA[Two Games One Name]]></category>
		<category><![CDATA[Cobweb Games]]></category>
		<category><![CDATA[Hell for Leather RPG]]></category>
		<category><![CDATA[Jason Hickey]]></category>

		<guid isPermaLink="false">http://cobwebgames.com/?p=519</guid>
		<description><![CDATA[New artwork for Hell for Leather. Whoopee!]]></description>
			<content:encoded><![CDATA[<p>Wow. First submission for artwork by the talented Jason Hickey. Feast your peeps on this&#8230;</p>
<p><a href="http://cobwebgames.com/downloads/art/Hostage_Girl.jpg"><img class="size-medium wp-image-310" title="Hostage Girl" src="http://cobwebgames.com/downloads/art/Hostage_Girl.jpg" alt="Hostage Girl" width="295" height="437" /></a></p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Hell for Leather 13: What next?</title>
		<link>http://cobwebgames.com/index.php/hell-for-leather-13/</link>
		<comments>http://cobwebgames.com/index.php/hell-for-leather-13/#comments</comments>
		<pubDate>Sat, 28 Nov 2009 13:49:40 +0000</pubDate>
		<dc:creator>Sebastian Hickey</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Hell for Leather]]></category>
		<category><![CDATA[Two Games One Name]]></category>
		<category><![CDATA[Cobweb Games]]></category>
		<category><![CDATA[Hell for Leather RPG]]></category>
		<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://cobwebgames.com/?p=463</guid>
		<description><![CDATA[Sebastian Hickey's Hell for Leather plans for the New Year.]]></description>
			<content:encoded><![CDATA[<p>How to prep a game for layout? It&#8217;s a virtue…</p>
<p>Since I finished Hell for Leather last week, I&#8217;ve been struggling with the absence of closure. I  know it&#8217;s not finished, yet I&#8217;m desperate to get it finished. Between now and February I need to give the thing a serious run for its money, and I need some critical feedback from a blind audience, but I can&#8217;t control when that happens or how much it will happen.<span id="more-463"></span></p>
<p>So what do I do now? Try to push for a layout on a text that I know is incomplete? That MUST be a waste of time. Try to get a remote playgroup to read, run and write it up? There&#8217;s no guarantee that&#8217;ll happen, no matter how much promo and networking I attempt online. Harangue my own group for some more feedback? I&#8217;ve already busted up their weekly game for a month.</p>
<p>I&#8217;ve got to look for another source. It&#8217;s time to hit the Irish Gaming scene.</p>
<p>This afternoon, I&#8217;ll post some advertisements on the Irish Gaming forums, and investigate the local Uni gaming clubs. I&#8217;ll have to bribe with beer, no doubt, but that&#8217;s worth it if I can get some useful feedback. This may yield some good results, but not quickly, and not regularly. Which brings me on to the second part of the plan.</p>
<p>Chill the fuck out. Aka Patience. There&#8217;s no point rushing it. My goal was to print for Conpulsion in March, but is that realistic? What if it doesn&#8217;t happen? Is that really a big problem?</p>
<p>Network locally and chill the fuck out. That&#8217;s my goal for Hell for Leather until next year. In the mean time, it&#8217;s back to Way of the Agent.</p>
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		<title>Hell for Leather 12: Competition Time</title>
		<link>http://cobwebgames.com/index.php/hell-for-leather-12-competition-time/</link>
		<comments>http://cobwebgames.com/index.php/hell-for-leather-12-competition-time/#comments</comments>
		<pubDate>Mon, 23 Nov 2009 01:23:02 +0000</pubDate>
		<dc:creator>Sebastian Hickey</dc:creator>
				<category><![CDATA[Two Games One Name]]></category>
		<category><![CDATA[Cobweb Games]]></category>
		<category><![CDATA[Hell for Leather RPG]]></category>

		<guid isPermaLink="false">http://cobwebgames.com/?p=401</guid>
		<description><![CDATA[It's all over, the competition has ended, and it's time for me to reminisce.]]></description>
			<content:encoded><![CDATA[<p>Done and dusted.</p>
<p>It&#8217;s all over, the <a title="Two Games One Name Competition" href="http://rpgchallenge.wordpress.com/2009/10/24/games-in-progress/">competition</a> has ended, and it&#8217;s time for me to reminisce.<span id="more-401"></span></p>
<h4>Busy Bee</h4>
<p>What a gaming month. Since the competition started, I wrote a game, playtested it for 20 hours, visited Ireland&#8217;s biggest gaming convention and hosted two on-line RPG sessions. I&#8217;ve been sleeping erratically, ideas bouncing and spewing out with irreverent enthusiasm, keeping me awake until dawn. I&#8217;ve been eating like a student, ignoring my friends and arguing with myself on the street. I feel like a yo-yo that&#8217;s been made to &#8216;walk the dog,&#8217; sometimes rolling or spinning on the spot, sometimes shooting off into the ether, pulled away on someone else&#8217;s whim. It has been manic, introverted and productive. And <a title="Hell for Leather" href="http://cobwebgames.com/index.php/games/">Hell for Leather</a> is the result.</p>
<h4>Drawing Board</h4>
<p>I should probably take some time to talk about a few design issues while they&#8217;re fresh in my head. At the outset, I imagined a GM-lite co-operative game with a toolbox for facilitation. That is, I expected a trad game with some clever charts and knobs, so GM-ing would be zero prep and adversarial. There were four stats in the game, and you rolled inside a target. As a player, you were trying to build up &#8216;safety points,&#8217; which brought you closer to your &#8216;safe haven.&#8217; The GM could spend points (earned from your mistakes), to oppose you, or just add colour. Blah, blah, blah and so on.</p>
<p>The only thing I kept from the original draft was the Conflict Target (the bowls style dice solution). Some of the changes came in early, after <a title="Joe Prince, Prince of Darkness Games" href="http://www.princeofdarknessgames.com/">Joe Prince</a> took a peek. The GM vanished, the number of stats were reduced, and a new kind of currency for the game was formed, all thanks to the support of Joe Prince and a couple of my peers. The rest of the changes came during playtesting. For the last five weeks I&#8217;ve been forcing my gamer mates to toss dice at other dice, and it&#8217;s been a blast. In between sessions, I&#8217;d scribble new ideas, test new theories, and ask for more advice on-line.</p>
<h4>Support</h4>
<p>That&#8217;s how I got introduced to the <a title="Collective Endeavour" href="http://www.collective-endeavour.com/forum">Collective Endeavour</a>, and particularly to Joe Murphy, an old hand on the circuit who I had the pleasure of meeting in Dublin for a coffee. Joe, among many people I have talked to about the game, helped me to streamline a few of my concepts and tighten the final product.</p>
<p>I was walking home from work the night before last, and I thought to myself, did I actually write this game? Sometimes I try to find an idea that was mine, that was really, 100% my idea. I get pulled around in a sequence of conversations. Was that a suggestion, or a comment, or a seed sown? Did I write any of this or did I just edit a bunch of good ideas into something fun? Either way, I&#8217;m proud of how it plays, though I&#8217;m not sure I&#8217;ve translated that correctly yet. Until I get the text right, this is a small thank you to all the people who helped me (in whatever way) to finish this submission PDF. Cheers lads.</p>
<p>Sebastian.</p>
<p><strong>Supporters</strong>: <strong>Daniel Klein, Eoin Corrigan, Jason Hickey &amp; Roger White</strong></p>
<p><strong>Critique</strong>: Dan Maruschak, Joe Murphy &amp; Joe Prince</p>
<p><strong>Playtesters</strong>: Alex Tang, Daniel Klein, Eoin Corrigan, Jason Hickey, Joe Sullivan, Roger White &amp; Susan Holmgren</p>
<p><strong>Games</strong>: Inspectres (Jared A. Sorenson) &#8211; In a Wicked Age (Vincent Baker) &#8211; Prime Time Adventures (Matt Wilson)</p>
<p><strong>Books</strong>: The Running Man (Richard Bachman)</p>
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		<item>
		<title>Tweets this week 18-11-2009</title>
		<link>http://cobwebgames.com/index.php/tweets-this-week-2009-11-18/</link>
		<comments>http://cobwebgames.com/index.php/tweets-this-week-2009-11-18/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 07:00:00 +0000</pubDate>
		<dc:creator>Sebastian Hickey</dc:creator>
				<category><![CDATA[Cobweb Games]]></category>
		<category><![CDATA[Two Games One Name]]></category>
		<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://cobwebgames.com/index.php/tweets-this-week-2009-11-18/</guid>
		<description><![CDATA[Tweets this week 18-11-2009]]></description>
			<content:encoded><![CDATA[<ul class="aktt_tweet_digest">
<li>Just back from the UK. Managed some playtesting with my artist bro, and some new ideas were raised for Hell for Leather.</li>
<li>Well, well, well. Had to change a load of stuff again, but I think I&#8217;m at the final edit of Hell for Leather.</li>
<li>Yep, that&#8217;s that. Last word written. 1st draft copy is officially complete (unedited). 21,411 words. Have I overcooked it?</li>
<li>First edit of Hell for Leather ready for upload.. now where to put it&#8230;</li>
<li>Although the text is ready for upload, my &#8216;quick&#8217; PDF writing software refuses to co-operate.</li>
<li>I just finished the first playsheet (the conflict target) and it&#8217;s 6am. Better get some Zzzz. Good night/morning.</li>
<li>Another late night on the playsheets. Finally go tthe character sheet finished. Pat on the back for myself.</li>
<li>Hell for Leather is available for download, for FREE, as an alpha release. Yummy! <a rel="nofollow" href="http://cobwebgames.com/downloads/">http://cobwebgames.com/downloads/</a></li>
<li>Hellf for Leather has been downloaded 8 times overnight! If you read it, let me know your comments. <a rel="nofollow" href="http://bit.ly/3ZJDdE">http://bit.ly/3ZJDdE</a></li>
<li>A couple of revisions are included in the latest update to Hell for Leather (<a rel="nofollow" href="http://cobwebgames.com/downloads/HfL_Playtest.pdf?">http://cobwebgames.com/downloads/HfL_Playtest.pdf?</a>)</li>
</ul>
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		<title>Hell for Leather 11: Playtest Download</title>
		<link>http://cobwebgames.com/index.php/hell-for-leather-11-playtest-download/</link>
		<comments>http://cobwebgames.com/index.php/hell-for-leather-11-playtest-download/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 15:11:13 +0000</pubDate>
		<dc:creator>Sebastian Hickey</dc:creator>
				<category><![CDATA[Cobweb Games]]></category>
		<category><![CDATA[Download]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Two Games One Name]]></category>
		<category><![CDATA[Games Design]]></category>
		<category><![CDATA[Hell for Leather RPG]]></category>
		<category><![CDATA[Independent]]></category>
		<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Tabletop]]></category>

		<guid isPermaLink="false">http://cobwebgames.com/?p=389</guid>
		<description><![CDATA[Warning-Warning-Warning
FREEEE Game Alert!]]></description>
			<content:encoded><![CDATA[<p>Since I uploaded the playtest release of <a title="Download Hell for Leather" href="http://cobwebgames.com/downloads/">Hell for Leather</a> last night, it has been downloaded by 8 different users.  I&#8217;m pretty happy with that, so in return, I&#8217;m posting the following, just for you guys:<span id="more-389"></span></p>
<h1>Thank you!</h1>
<p>If you haven&#8217;t yet downloaded the <a title="Download Hell for Leather" href="../downloads/">FREEEE</a> copy of Hell for Leather, what are you waiting for?  I need your feedback today!  The <strong>competition closes in six days</strong> and I&#8217;d like to credit you and to include your recommendations before I upload the last draft for submission.</p>
<p>If you have any comments on the game, use this post to make your suggestions.  <strong>You&#8217;re the best guys</strong>! Thanks.</p>
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			<wfw:commentRss>http://cobwebgames.com/index.php/hell-for-leather-11-playtest-download/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<title>Hell for Leather 10: Playsheet I</title>
		<link>http://cobwebgames.com/index.php/hell-for-leather-10-playsheet-i/</link>
		<comments>http://cobwebgames.com/index.php/hell-for-leather-10-playsheet-i/#comments</comments>
		<pubDate>Sat, 14 Nov 2009 14:45:14 +0000</pubDate>
		<dc:creator>Sebastian Hickey</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Two Games One Name]]></category>
		<category><![CDATA[Cobweb Games]]></category>
		<category><![CDATA[Games Design]]></category>
		<category><![CDATA[Hell for Leather RPG]]></category>

		<guid isPermaLink="false">http://cobwebgames.com/?p=378</guid>
		<description><![CDATA[First HfL playsheet available for download.]]></description>
			<content:encoded><![CDATA[<p>The playtest PDF for <strong>Hell for Leather</strong> is complete, but since I&#8217;ve only finished one of the two playsheets, there&#8217;s no point in uploading yet&#8230;</p>
<p>Until I get the particulars sorted, here is a taster.  This is the <strong>Conflict Target</strong>, as used in Hell for Leather for conflict resolution.  Enjoy!</p>
<p><a href="http://cobwebgames.com/images/HfL_C_Target.jpg"><img class="size-medium wp-image-381" title="Hell for Leather Conflict Target" src="http://cobwebgames.com/images/HfL_C_Target.jpg" alt="Conflict Target" width="295" height="300" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://cobwebgames.com/index.php/hell-for-leather-10-playsheet-i/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Hell for Leather 9: Cover Art II</title>
		<link>http://cobwebgames.com/index.php/hell-for-leather-9-cover-art-ii/</link>
		<comments>http://cobwebgames.com/index.php/hell-for-leather-9-cover-art-ii/#comments</comments>
		<pubDate>Thu, 12 Nov 2009 23:56:10 +0000</pubDate>
		<dc:creator>Sebastian Hickey</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Two Games One Name]]></category>

		<guid isPermaLink="false">http://cobwebgames.com/?p=371</guid>
		<description><![CDATA[More cover artwork for Hell for Leather]]></description>
			<content:encoded><![CDATA[<p>So, here is an update on the cover artwork.  What are your thoughts?  Better or worse?  I&#8217;ve added some more layering, lots of blood, and I&#8217;ve changed some of the text.</p>
<p>I&#8217;m probably going to have to redo this thing completely if I go to print, as the resolution isn&#8217;t so hot.  Stupid, stupid Sebastian. So no worries if you have critiques. Leave your comments below&#8230;</p>
<p style="text-align: center;"><a href="http://cobwebgames.com//downloads/HfL_Cover_2.jpg"><img class="size-full wp-image-372 aligncenter" title="HfL_Cover_2" src="http://cobwebgames.com//downloads/HfL_Cover_2.jpg" alt="Hell for Leather Cover (2nd draft)" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://cobwebgames.com/index.php/hell-for-leather-9-cover-art-ii/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
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