By Sebastian Hickey
In the last part of the Sebastian plans a playtest series series, I’m posting up my playtest plan, which I intend to use (and probably have used by now due to the time-bending technology of scheduled posting) at Warpcon XX. More… »
By Sebastian Hickey
In the fourth part of the Sebastian plans a playtest series series, I talk about encouraging an atmosphere that will help me to determine if my playtest is a closer.
I’ve got an idea of a closing playtest: feedback, laughter, attention and creativity. If I can foster an atmosphere so that these scenarios emerge by themselves, I’m more likely to come away with a closing experience. So where to start? More… »
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