January 28th, 2010

28th

Jan10

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By Sebastian Hickey

In HfL, before play begins, players collectively decide upon a sequence of objectives that will make up the narrative anchors of the game’s fiction. These are called Checkpoints. In the beta draft there are some dedicated notes as to how to choose a good Checkpoint, but it’s all very vague. I’d like to clarify that today. More… »